Wrestling History
Wrestling is an ancient martial art that uses grappling type techniques such as clinch fighting, throws and take downs, joint locks, pins and other grappling holds. A wrestling bout is a physical competition, between two (occasionally more) competitors or sparring partners, who attempt to gain and maintain a superior position. There are a wide range of styles with varying rules with both traditional historic and modern styles. Wrestling techniques have been incorporated into other martial arts as well as military hand-to-hand combat systems.
The term wrestling is an Old English word that originated some time before 1100 A.D. It is perhaps the oldest word still in use in the English language to describe hand-to-hand combat.[1] The Merriam-Webster online dictionary defines wrestling as "a sport or contest in which two unarmed individuals struggle hand-to-hand with each attempting to subdue or unbalance the other".
Early Americans brought a strong wrestling tradition with them when they came from England. The settlers also found wrestling to be popular among Native Americans. Amateur wrestling flourished throughout the early years of the country and served as a popular activity at country fairs, holiday celebrations, and in military exercises. The 1st organized national wrestling tournament was held in New York City in 1888, while the 1st wrestling competition in the modern Olympic Games was held in 1904 in Saint Louis, Missouri. FILA was founded in 1912, in Antwerp, Belgium. The 1st NCAA Wrestling Championships were also held in 1912, in Ames, Iowa. USA Wrestling, located in Colorado Springs, Colorado, became the national governing body of amateur wrestling in 1983. It conducts competitions for all age levels.
The term wrestling is an Old English word that originated some time before 1100 A.D. It is perhaps the oldest word still in use in the English language to describe hand-to-hand combat.[1] The Merriam-Webster online dictionary defines wrestling as "a sport or contest in which two unarmed individuals struggle hand-to-hand with each attempting to subdue or unbalance the other".
Early Americans brought a strong wrestling tradition with them when they came from England. The settlers also found wrestling to be popular among Native Americans. Amateur wrestling flourished throughout the early years of the country and served as a popular activity at country fairs, holiday celebrations, and in military exercises. The 1st organized national wrestling tournament was held in New York City in 1888, while the 1st wrestling competition in the modern Olympic Games was held in 1904 in Saint Louis, Missouri. FILA was founded in 1912, in Antwerp, Belgium. The 1st NCAA Wrestling Championships were also held in 1912, in Ames, Iowa. USA Wrestling, located in Colorado Springs, Colorado, became the national governing body of amateur wrestling in 1983. It conducts competitions for all age levels.
High School Rules
H.S. Weight Classes: (2 lb. growth allowance will start Jan. 1)
106,113,120,126,132,138,145,152,160,170,182,195,220,285
(a wrestler can bump up one weight class)Wrestling is broken into 3 periods with the possibility of going into overtimes. The first period starts with both wrestlers starting in the neutral position (standing up). The objective from here is to take your opponent down, get behind him and gain control (2 pt. take down).
From here the top wrestler will try to turn his opponent to his back (near fall or back points are scored when the top wrestler turns his opponent's back to a 45 degree angle or less for 3 seconds) (2 seconds equals 2 near fall points, and 5 seconds equals 3 near fall points (there could be 4 points. awarded if bottom wrestler starts bleeding or screaming in pain)).
If you pin your opponent at any point in the match; then your team will get 6 team points.
The second period will start with one wrestler having the choice of top, bottom, neutral or defer. Points can be scored in any position, and is usually easiest to score from the bottom (however, some wrestlers are better in some areas then others, and he may choose a different position). If their is no pin or "tech. fall"; then the match goes to the third period.
The third period starts with the other wrestler having choice of top, bottom, or neutral.
At the end of a match, if you win by 15 or more points; then you team receives 5 team points (tech fall). If you win by 8-14 points; then your team will receive 4 team points for a major. If you win by 1-7 points; then your team will receive 3 team points.
If the score is tied at the end of regulation; then you go to the standing position for sudden death. The first wrestler to get a take down wins a decision (3 team pts.). However, you can take your opponent straight to his back and get a pin (6 team points). If no take down is wins it; then you go to a double ride out period where you will be in the top position for 30 seconds, and then the bottom position for 30 seconds. If the score is tied after that; then one more 30 second sudden death ride out period takes place. If you choose bottom and score; then you win. If you choose top, and don't let your opponent score; then you win. Remember, a pin will end it at any time.
106,113,120,126,132,138,145,152,160,170,182,195,220,285
(a wrestler can bump up one weight class)Wrestling is broken into 3 periods with the possibility of going into overtimes. The first period starts with both wrestlers starting in the neutral position (standing up). The objective from here is to take your opponent down, get behind him and gain control (2 pt. take down).
From here the top wrestler will try to turn his opponent to his back (near fall or back points are scored when the top wrestler turns his opponent's back to a 45 degree angle or less for 3 seconds) (2 seconds equals 2 near fall points, and 5 seconds equals 3 near fall points (there could be 4 points. awarded if bottom wrestler starts bleeding or screaming in pain)).
If you pin your opponent at any point in the match; then your team will get 6 team points.
The second period will start with one wrestler having the choice of top, bottom, neutral or defer. Points can be scored in any position, and is usually easiest to score from the bottom (however, some wrestlers are better in some areas then others, and he may choose a different position). If their is no pin or "tech. fall"; then the match goes to the third period.
The third period starts with the other wrestler having choice of top, bottom, or neutral.
At the end of a match, if you win by 15 or more points; then you team receives 5 team points (tech fall). If you win by 8-14 points; then your team will receive 4 team points for a major. If you win by 1-7 points; then your team will receive 3 team points.
If the score is tied at the end of regulation; then you go to the standing position for sudden death. The first wrestler to get a take down wins a decision (3 team pts.). However, you can take your opponent straight to his back and get a pin (6 team points). If no take down is wins it; then you go to a double ride out period where you will be in the top position for 30 seconds, and then the bottom position for 30 seconds. If the score is tied after that; then one more 30 second sudden death ride out period takes place. If you choose bottom and score; then you win. If you choose top, and don't let your opponent score; then you win. Remember, a pin will end it at any time.
Wrestling Scoring
How to Score a Wrestling Match
Match Scoring (Folk Style)
Takedown = 2 points
Reverse = 2 points
Near Fall (Back Points) = 2,3 points (can be 4 in certain instances)
Escape = 1 point
Penalty = 1 point
Other ways to score during match:
Stalling: Warning, 1pt.,1pt.,2pts., D.Q.
Caution: Warning, Warning, 1pt.,1pt.,2pts., D.Q.
Team Scoring for a Dual Match
Fall, Forfeit, DQ = 6 points
Tech. Fall (winning match by 15 pts.) = 5 team points
Major Decision (winning match by 8-14 pts.) = 4 team points
Decision (winning match by 7pts. or less) = 3 team points
Individual Tournament Scoring
2 team advancement points shall be scored for each match won in the champoinship bracket, except for the final first-place match. If a wrestler receives a bye in a round where at least one match is wrestled, he shall be awarded 2 advancement points for that bye if he wins his next match after the bye.
1 team advancement point shall be scored for each match won in the consolation elimination, except for the final third and fifth place matches. A wrestler who has received a bye in a consolation round where at least one match is wrestled shall receive one advancement point for that bye if he wins his next match after the bye.
Bonus Points:
* 2 additonal points for each match won by default, disqualification, fall, or forfeit.
*1.5 points for each match won by technical fall.
*1 additional point for each match won by major decision.
Placement points:
Tournament scoring 4 places: 14-10-7-4
Tournament scoring 6 places: 16-12-9-7-5-3
Tournament scoring 8 places: 16-12-9-7-5-3-2-1
Individual placement points shall be awarded as soon as earned. Placement points already earned shall be deducted in case of forfeit (other than injury) or disqualification from the tournament.
In view of the rule requiring placement points to be added as soon as earned, placement points are added at the following junctures in a tournament scoring 6 places:
Championship quarterfinal winners: Add 3 points (has earned at least 6th place)
Championship semifinal winners: Add 9 points (has earned at least 2nd place, already received 3 points)
Championship final winners: Add 4 points
Consolation quarterfinal winners: Add 3 points (has earned at least 6th place)
Consolation semifinal winners: Add 4 points (has earned at least 4th place, already received 3 points)
Consolation final winners (for third): Add 2 points
Winner of final for 5-6: Add 2 points
Match Scoring (Folk Style)
Takedown = 2 points
Reverse = 2 points
Near Fall (Back Points) = 2,3 points (can be 4 in certain instances)
Escape = 1 point
Penalty = 1 point
Other ways to score during match:
Stalling: Warning, 1pt.,1pt.,2pts., D.Q.
Caution: Warning, Warning, 1pt.,1pt.,2pts., D.Q.
Team Scoring for a Dual Match
Fall, Forfeit, DQ = 6 points
Tech. Fall (winning match by 15 pts.) = 5 team points
Major Decision (winning match by 8-14 pts.) = 4 team points
Decision (winning match by 7pts. or less) = 3 team points
Individual Tournament Scoring
2 team advancement points shall be scored for each match won in the champoinship bracket, except for the final first-place match. If a wrestler receives a bye in a round where at least one match is wrestled, he shall be awarded 2 advancement points for that bye if he wins his next match after the bye.
1 team advancement point shall be scored for each match won in the consolation elimination, except for the final third and fifth place matches. A wrestler who has received a bye in a consolation round where at least one match is wrestled shall receive one advancement point for that bye if he wins his next match after the bye.
Bonus Points:
* 2 additonal points for each match won by default, disqualification, fall, or forfeit.
*1.5 points for each match won by technical fall.
*1 additional point for each match won by major decision.
Placement points:
Tournament scoring 4 places: 14-10-7-4
Tournament scoring 6 places: 16-12-9-7-5-3
Tournament scoring 8 places: 16-12-9-7-5-3-2-1
Individual placement points shall be awarded as soon as earned. Placement points already earned shall be deducted in case of forfeit (other than injury) or disqualification from the tournament.
In view of the rule requiring placement points to be added as soon as earned, placement points are added at the following junctures in a tournament scoring 6 places:
Championship quarterfinal winners: Add 3 points (has earned at least 6th place)
Championship semifinal winners: Add 9 points (has earned at least 2nd place, already received 3 points)
Championship final winners: Add 4 points
Consolation quarterfinal winners: Add 3 points (has earned at least 6th place)
Consolation semifinal winners: Add 4 points (has earned at least 4th place, already received 3 points)
Consolation final winners (for third): Add 2 points
Winner of final for 5-6: Add 2 points